EverQuest II Classes
EverQuest 2 Archetype Classes
Fighter | Priest |
Scout | Mage | Artisan
At level 3 you will choose between 5 Archetypes (Fighter, Mage,
Scout, Priest, Artisan). At level 10 you will have 2-3 Classes
to choose from (dependant upon your first choice). At level 20 you will
make your final decision between 2-3 Sub-Classes (dependant on
your first and second choices).
There are a total of 47 classes to choose
from, 48 if you include Commoner (which you are before level 3)
For example: If you were to choose Fighter
at level 3, you could pick Brawler, Crusader, or Warrior at level 10.
If you choose Crusader at level 10, you could
choose between Paladin or Shadow Knight at level 20.
Please note that the specific levels for the class decisions may be subject
to change before release, but the current choices occur at 3, 10 and 20.
Commoner
Fighter Archetype
- Fighters use brute strength and sturdy weapons to deal physical damage to
their enemies. Always at the forefront of combat, fighters stand toe-to-toe
with opponents while keeping their allies from harm. No matter the risk, fighters
never back down from a challenge.
- Warrior Class - Warriors utilize heavy
armor and weapons to safeguard their companions and inflict damage upon the
enemy. They stand bravely at the forefront of battle, striking fear into the
hearts of their opponents.
- Berserker Sub-class - Berserkers
are chaotic warriors who inflict heavy damage with all manner of weapons.
Their furious attacks overwhelm their opponents, to whom they show no
mercy.
- Guardian Sub-class - Guardians don
heavy armor to protect themselves in combat and aid in the defense of
their allies. They will stand firm against any threat and lead their party
to victory.
- Brawler Class - Brawlers specialize
in physical combat styles that bring them face-to-face with the enemy. Favoring
light armor and hand-to-hand battle tactics, brawlers have honed their bodies
into potent weapons.
- Bruiser Sub-class - Bruisers are
powerful thugs who use raw physical force to pummel their opponents into
submission. They have transformed their bodies into brutal weapons designed
to inflict suffering upon their enemies.
- Monk Sub-class - Monks are disciplined
combatants who specialize in the martial arts. Their natural agility allows
them to avoid their enemy’s blows and strike back with clean, efficient
counterattacks.
- Crusader Class - Crusaders are armored
juggernauts that call upon divine powers to aid them in battle. Capable of
dealing impressive physical damage, crusaders can wield a variety of weapons
and shields.
- Shadowknight Sub-class - Shadow
Knights are insidious dark crusaders who use the power of evil to advance
their cause. They live to inflict fear, hate, and despair upon all who
cross their path.
- Paladin Sub-class - Paladins are
crusaders for all things good and right. Wearing heavy armor, these valiant
defenders of truth fight for nobility, honor, and virtue.
Priest
Archetype - Priests augment and replenish the health of their comrades
to help them survive longer in combat. Though not particularly known for their
battle prowess, priests fill a vital role in dangerous world by sustaining the
physical and spiritual needs of their party.
- Shaman Class - Shamans call upon the
ancient spirits of the land, using protective wards and healing to invigorate
their comrades. They remove afflictions from their companions and turn the
vile magics back upon the enemy.
- Defiler Sub-class - Defilers enslave
the spirits of their ancestors, harvesting and corrupting their power,
to use against enemies. This stolen energy can also be used to heal and
boost the capabilities of the defiler’s allies.
- Mystic Sub-class - Mystics seek
a symbiotic connection with the spirits of their ancestors, petitioning
them to bestow the power to heal the injured, invigorate the weak, and
enhance the capabilities of their allies when on the field of battle.
- Druid Class - Druids are mighty priests
whose powers are closely tied to nature. They heal and purge ailments from
their party, blessing their companions with enhanced physical prowess.
- Fury Sub-class - Furies harness
the power of storms and control the ferocity of nature. They command the
feral spirits of the wilderness to strengthen and heal their companions.
- Warden Sub-class - Wardens are protectors
of the woodlands and defenders of wildlife. They tap into the power of
nature to mend wounds and purge ailments that afflict their allies.
- Cleric Class - Clerics use divine magic
to tend to the physical and spiritual needs of their allies. These priests
not only heal wounds and banish diseases but also magically augment the health
of their comrades.
- Inquisitor Sub-class - Inquisitors
are twisted fanatics who relentlessly advance the doctrines of their religions
and accept no compromise in their beliefs. Skilled healers, they minister
to the body while seizing control of the soul.
- Templar Sub-class - Templars are
faithful servants of the divine who use their benevolent powers to aid
their fellow adventurers. They mend the wounded and purge illness and
suffering from the afflicted.
Scout
Archetype - Scouts use stealth and cunning to explore the unknown.
Highly skilled at detecting and disarming traps, they are experts at infiltrating
the lair of the enemy. In combat, scouts rely upon the element of surprise to
inflict opportunistic damage and gain an advantage over their opponents.
- Bard Class - Bards sing songs that bolster
the abilities of their allies and inspire courage on the field of battle.
Though skilled in a wide variety of weaponry, bards use their musical powers
to wreak havoc upon the enemy.
- Dirge Sub-class - Dirges are singers
of angry songs and laments, using the power of cacophony to subdue their
enemies. Their songs of rage inspire the fury of battle within their allies.
- Troubador Sub-class - Troubadours
play music that inspires strength and courage in the hearts of their companions.
They lead their allies into the deepest dungeons, raising their spirits
with songs of victory.
- Rogue Class - The rogue is a crafty
cutpurse who uses trickery to gain the advantage in battle. Always shrewd
combatants, rogues use every opportunity to exploit the vulnerabilities of
their opponents.
- Brigand Sub-class - Brigands are
bloodthirsty highwaymen who will backstab anyone who isn’t mindful
of their presence. They are unpredictable wildcards who arouse fear and
confusion in the hearts of their adversaries.
- Swashbuckler Sub-class - Swashbucklers
are dashing rogues who charm their way into your confidence while secretly
loosening your purse strings. Though known to brag, they are dangerously
cunning and should not be underestimated.
- Predator Class - Predators are relentless
hunters who use stealth and cunning to stalk their prey. At home in the shadows,
predators use the element of surprise to give their allies the upper hand.
- Assassin Sub-class - Assassins are
cruel mercenaries who hunt down their prey, showing neither mercy nor
compassion. They survey dark corridors for potential prey as well as hidden
dangers that may be lurking ahead.
- Ranger Sub-class - Rangers are natural
outdoorsmen and trackers, masters of stealthy movement in the undergrowth.
They use perception and cunning to gain the advantage over their adversaries.
Mage
Archetype - Mages wield powerful forms of magic to strike down their
opponents. Students of all things arcane, mages study spell books and scrolls
to gain mystical knowledge. They stand behind the frontlines of battle, casting
deadly attacks on their enemies while bolstering the capabilities of their allies.
- Sorcerer Class - Sorcerers are experts
of all forms of mystical attacks and spells that weaken the mystical abilities
of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.
- Warlock Sub-class - Warlocks manipulate
the destructive forces of poison and disease to obliterate their foes.
They are masters of death and decay who deal devastating damage and pain
to their opponents.
- Wizard Sub-class - Wizards are masters
of the arcane arts who tap into the elemental powers of fire and ice.
Wielding these powerful forces, wizards can inflict startling devastation
upon their enemies.
- Summoner Class - Summoners can call
forth powerful creatures of Norrath and bend them to their will. Though the
command a variety of mystical forces, the summoners foremost weapons are the
monsters they control.
- Necromancer Sub-class - Necromancers
summon the dead and imbue them with unnatural life. These pitiful but
powerful creatures are slaves to their masters until the grave claims
them once more. Lords of death and decay, these powerful mages strike
fear into the hearts of their enemies.
- Conjuror Sub-class - Conjurors summon
forth powerful elemental beings that obey their master’s every command.
Ripped from domains of the fire, air, soil, and water, these enslaved
minions make very powerful servants and bodyguards.
- Enchanter Class - Enchanters use mystical
forces to beguile and control their enemies. By instilling confusion and misdirection
in the minds of their adversaries, enchanters give their comrades the advantage
in battle.
- Coercer Sub-class - Coercers dominate
the minds of the weak and hurl their foes into paralyzing states of confusion
and catatonia. They can also enhance the mental abilities and combat prowess
of their allies.
- Illusionist Sub-class - Illusionists
use arcane power to confound and befuddle their enemies. They also are
able to boost the offensive and defensive capabilities of their allies.
Artisan Archetype
- Artisans forge weapons and armor and transform mysterious relics into useful
items. Skilled in the creation of a variety of practical goods, their talents
are prized by their communities.
- Builder Class - Builders are skilled
crafters who specialize in the creation of material goods. From well-made
weapons to furniture and clothing, builders make a variety of valuable commodities.
- Smith Sub-class - Smiths are experts
in making the finest weapons and armor available. Their skill in forging
the raw metals of the earth into sharp swords and sturdy plate is second
to none.
- Crafter Sub-class - Crafters are
specialists in the creation of leather, cloth, and wooden products. They
build furnishings for the home, including items of prestige and distinctions.
- Scholar Class - Scholars focus on the
study of mystical artifacts and relics. They specialize in deciphering mysterious
objects and enchanting mundane items with mystical power.
- Alchemist Sub-class - Alchemists
are scholars who specialize in brewing magical elixirs. These potions
imbue the drinker with temporary mystical power and augment their abilities.
- Sage Sub-class - Sages interpret
mystical artifacts and decipher long-lost languages as they are uncovered.
These learned scholars scribe spells and scrolls, imbuing mere parchments
with mystical might.
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