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Game-Asylum - EverQuest 2 / EQ 2 / EverQuest II - Spells / Skills - Crusader -

EverQuest II Crusader Spells/Skills



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Fighter - Skillset Gained: Martial Arts
1.8 Wild Swing
Martial Arts 5 55 1.0s 10.0s 9 Extra Attack
3 Taunt
Martial Arts 10 60 1.0s 8.0s 7 Taunts enemy
4 Toughness
Martial Arts 15 15 2.0s 3 min. 5 Increases AC
5 Fighting Chance
Martial Arts - - 0.0s 10.0s - Allows a fighter to begin a heroic opportunity.
5 Kick Martial Arts - - 0.6s 10.0s - Crushing damage attack
6 Intervene Martial Arts - - 2.2s 10.0s - Allows you to sometimes take damage dealt to the target while nearby.
7 Assault Martial Arts - - 3.0s 30.0s - Point Blank Area Attack
8 Shout Martial Arts - - 1.0s 30.0s - Area of Effect Taunt
9 Call to Arms Martial Arts - - 2.0s 30.0s - Group Slashing, Crushing, and Piercing Buff
Crusader - Skillset Gained: Faith

10

Blessed Weapon Faith - - 3.0s 4.0s - Chance to proc divine damage each swing
11 Righteous Blow Faith - - 1.0s 20.0s - Divine Damage
12 Demonstration of Faith Faith - - 1.0s 15.0s - Single Target Ward
13 Righteous Anger Faith - - 1.0s 20.0s - Divine Direct Damage
14 Cry of Conviction Faith - - 1.0s 30.0s - Area of Effect Divine Damage (effects up to 6 targets)
15 Faithful Swing Faith - - 1.0s 10.0s - Special Attack that heals the Crusader
15 Inflame Faith - - 1.0s 8.0s - Slightly increases hate towards the crusader.
17 Offering of Armament Faith - - 1.0s 16.0s - Give some AC to another group member
19 Vigor of Trust Faith - - - - - Single Target Strength and Stamina Buff
19 Charge Faith - - 0.6s 10.0s - Medium damage attack with knockdown
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