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Game-Asylum - EverQuest 2 / EQ 2 / EverQuest II - Spells / Skills - Guardian -

EverQuest II Guardian Spells/Skills



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Fighter - Skillset Gained: Martial Arts
1.8 Wild Swing
Martial Arts 5 55 1.0s 10.0s 9 Extra Attack
3 Taunt
Martial Arts 10 60 1.0s 8.0s 7 Taunts enemy
4 Toughness
Martial Arts 15 15 2.0s 3 min. 5 Increases AC
5 Fighting Chance
Martial Arts - - 0.0s 10.0s - Allows a fighter to begin a heroic opportunity.
5 Kick Martial Arts - - 0.6s 10.0s - Crushing damage attack
6 Intervene Martial Arts - - 2.2s 10.0s - Allows you to sometimes take damage dealt to the target while nearby.
7 Assault Martial Arts - - 3.0s 30.0s - Point Blank Area Attack
8 Shout Martial Arts - - 1.0s 30.0s - Area of Effect Taunt
9 Call to Arms Martial Arts - - 2.0s 30.0s - Group Slashing, Crushing, and Piercing Buff
Warrior - Skillset Gained: Tactics

10

Taunting Blow Tactics - - 0.5s 10.0s - Attack which causes taunt
11 Mangle Tactics - - 1.0 10.0s - Damage attack and reduces target's offensive skills
12 Rallying Cry Tactics - - 3.0s 1 min. - Group Defense to Slashing, Crushing, and Piercing buff
13 Hunker Down Tactics - - 1.0s 1 min. - Increase defense but reduces offense and threat level on enemy
14 Wound Tactics - - 1.0s 20.0s - Slashing Damage over Time
15 Hold the Line Tactics - - 1.0s 30.0s - Immobilizes the warrior and each hit is an Area of Effect Taunt
15 Forced Swing Tactics - - 1.0s 10.0s - Attack that you can use while stunned
17 Concussion Tactics - - 1.0s 20.0s - Crushing attack with power damage
17 Anger Tactics - - 1.0s 8.0s - Ranged taunt
19 Battle Tactics Tactics - - 3.0s 1 min. - Group Health Buff
19 Knee Break Tactics - - 0.6s 10.0s - An extra medium damage attack that interrupts combat actions.
Guardian - Skillset Gained: Protection
20 Hand of the Just Protection - - 1.0s 10 min. - A fun spell.
20 Sentinel Protection - - 2.2s 2 min. - Allows guardian to sometimes absorb all damage a nearby ally would otherwise take.
21 Allay Protection - - 2.2s 30.0s - Allows a guardian to sometimes parry or block damage directed at his target. The guardian must remain nearby.
22 Slam Protection - - 1.3s 30.0s - High damage extra attack.
22.6 Shouting Cry Protection - - 1.0s 30.0s - Increases hate towards the guardian and lowers the damage of all enemies in an encounter.
23 Guardians Call Protection - - 2.0s 30.0s - Increases the offense of the group and increases the parry of the guardian.
23 Smothering Cry Protection - - 1.0s 30.0s - Increases hate towards the guardian and stifles all enemies in an encounter for a short time.
24 Call of Command Protection - - 1.8s 30.0s - Increases parry skill of party.
24 Taunting Challenge Protection - - 1.0s 10.0s - Reduces damage slightly while increasing hate with each hit.
24 Taunting Challenge Protection - - 1.0s 10.0s - Reduces damage slightly while increasing hate with each hit.
25 Rescue Protection - - 0.0s 30 min. - This ability puts you 1 point higher on the hate list than anybody else. This is an emergency taunt that can rescue a player.
25 Ruin Protection - - 1.0s 10.0s - Lowers offense of enemy and deals slashing damage over time.
26 Battle Cry Protection - - 3.0s 1 min. - Increases the groups armor class and grants an increase in stamina.
26 True Strike Protection - - 1.3s 30.0s - Launches an extra attack that ignores the target's armor class.
27 Bull Rush Protection - - 0.6s 30.0s - Requires a shield, stuns and deals a knockdown on the enemy.
28 Iron Will Protection - - 2.2s 5 min. - Temporarily increases your stamina.
28 Maim Protection - - 1.0s 20.0s - Deals slashing damage over time and lowers enemy attack speed.
29 Shatter Protection - - 1.0s 10.0s - Extra attack that decreases the enemy's slashing resistance.
30 Desperate Flurry Protection - - 0.8s 30.0s - Increases attack speed while draining power.
30 Dig In Protection - - 2.2s 3 min. - Sacrifices offense and slows movement of the Guardian to greatly increase the defense and mitigation of the guardian.
31 Batter Protection - - 1.0s 20.0s - Deals power damage over time and has a small chance to stifle the enemy.
31 Suppress Protection - - 1.0s 8.0s - Increases hate towards the Guardian and slows the attack frequency of the enemy.
32 Entrench Protection - - 0.6s 30.0s - Slows the target's attack rate and movement rate. Increases the target's armor class.
32 Never Surrender Protection - - 3.0s 30.0s - Allows Guardian to shield their ally from attacks and increases their parry skill.
33 Do or Die Protection - - 3.0s 30.0s - Allows Guardian to shield their ally from attacks and increases their parry skill.
33 Invade Protection - - 0.6s 10.0s - Extra high damage single enemy attack.
34 Safeguard Protection - - 2.2s 2 min. - Allows a Guardian to sometimes absorb all the damage a nearby ally would have taken.
35 Topple Protection - - 3.0s 30.0s - A multi-enemy attack which reduces the attack speed of any opponent hit.
36 Crush Protection - - 1.3s 30.0s - High damage extra attack.
37 Call to Battle Protection - - 2.0s 30.0s - Increases the offense of the group, and increases the defense of the Guardian.
38 Call of Protection Protection - - 1.8s 30.0s - Launches a high damage extra attack.
38 Vengeful Strike Protection - - 1.0s 10.0s - Reduces damage slightly while granting increased stamina and hate with each hit.
39 Ferocious Charge Protection - - 1.0s 10.0s - Extra attack that lowers the offense of the enemy, deals slashing damage over time, and has a chance to stifle.
40 Commanding Presence Protection - - 3.0s 1 min. - Increases the group armor class, hit points and stamina.
42 Cleave Protection - - 1.0s 20.0s - Deals slashing damage over time, lowers enemy attack speed and instantly decreases enemy power.
45 Deafen Protection - - 1.0s 8.0s - Increases the hate towards the Guardian, slows the attack frequency and deals power damage to the enemy.
46 Anchor Protection - - 0.6s 30.0s - Slows targets' attack rate and movement rate. Increases targets' armor class.
50 Blast Protection - - 1.3s 30.0s - Launches a high damage extra attack.
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