EverQuest II Races - Iksar
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| Strength: |
18 |
|
Alignment: |
Evil |
| Agility: |
22 |
|
Starting City: |
East Freeport
|
| Stamina: |
18 |
|
Homeland: |
Kunark |
| Intelligence: |
20 |
|
Language(s): |
Sebilisian
|
| Wisdom: |
22 |
|
Traditional Role(s): |
Fighter
,
Mage
|
Their strong stamina and fierce natures have guided many Iksars to
walk to path of the Fighter, while their keen intellect allows them
to become powerful Mages.
The Iksar are a physically imposing race. Their tall, broad, scaly
forms and powerful sweeping tails have brought fear to many armies
of Norrath's past. The skin of an Iksar is covered with scales
nearly as thick as a layer of chain mail. Their scaled broad snout
opens to reveal a maw of razor-sharp teeth, and their eyes are
hypnotic and fiendish. In fact, this entire race's appearance is
formidable; many know of the mighty Iksar of ages gone by, and have
learned to avoid them. The Iksar seem dressed for battle on every
occasion, their armor dark to aid them in movements through the
night and shadows.
The Iksar are a tall reptilian race created by Cazic-Thule. Their
major sphere of influence has always been on the continent of
Kunark, where they have long been one of the primary cultures. The
iksar have a rich but painful heritage. At one time, their
Sebilisan Empire controlled Kunark with a fierceness and utter
dominance comparable to that of the original Rallosian Empire on
Antonica. Though they ruled Kunark with a might challenged only by
the dragons themselves, the Iksar have also undergone long periods
of enslavement and humiliation. This history has caused the race to
despise outsiders and depend only on each other for strength. The
architecture and design of the Iksar is exemplified in Sebilis,
Cabilis and the City of Mist, revealing a penchant for dojo-like
structures and minimalist design. As a race, the Iksar exemplify
perhaps the purest form of evil on Norrath. Rather than wallowing
in pettiness and corruption, Iksar embody orderly, a direct
wickedness. They do not hide their intentions or practice
subterfuge; they hate everyone openly and equally.
The Iksar are a very strong race, well suited for the physical
combat styles of the fighter classes. Their keen intellect allows
them to be powerful mages, with a definite emphasis on dark forms
of magic. Their cunning nature allows them to be excellent
Scouts.
On Kunark, the iksar maintained a fierce devotion to their maker,
Cazic-Thule. They based their culture on his doctrines of Fear,
honoring that primal influence in every aspect of their lives,
especially in divine matters.
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|