EverQuest II Races - Kerra
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| Strength: |
22 |
|
Alignment: |
Good |
| Agility: |
23 |
|
Starting City: |
East Freeport
,
Qeynos
|
| Stamina: |
20 |
|
Homeland: |
Kerra Isle on Odus |
| Intelligence: |
15 |
|
Language(s): |
Kerran
|
| Wisdom: |
20 |
|
Traditional Role(s): |
Fighter
,
Priest
,
Scout
|
The feline agility of the Kerra lends itself well to the life of
the Scout. Yet their strength and wisdom allow them to excel as
brave fighters and noble priests.
Kerra are a large humanoid feline race, their bodies covered in fur
with colors and patterns denoting their lineage. They are tall and
powerful with great agility, their tails able to perform menial
tasks almost with minds of their own. Their massive heads contain
maws filled with sharp teeth capable of latching onto prey and
neatly snapping bones in two. They are a shamanistic culture that
revels in beads, jewelry, and a wide range of ceremonial
adornments.
Female Kerra are a bit larger than males, thus they have developed
as a matriarchal culture. Kerra trace their ancestry back to their
first great leader, Kejaan. He traveled the continent of Odus,
uniting the various tribes into one kingdom and ushering in an era
of peace and prosperity. One day, Erud and his High Men arrived to
settle the continent. This splinter group of humans took over much
Kerra land; even worse, a great plague infected many and caused
massive deaths. The Kerra blamed the Heretics and their study of
necromancy. Kejaan succumbed to the plague, leaving his son Vah
Kerrath as leader. He vowed to make the Heretics pay.
During the civil war between the Erudites and the Heretics, a huge
explosion of mystical forces teleported an entire Kerra village to
the dark side of the moon of Luclin. Vah Kerrath survived the
journey and renamed his lost tribe the Vah Shir. The Kerra on
Norrath scattered; some went west to settle Kerra Isle, others east
to a tiny island in Erud's Crossing, and others fled deep into the
Stonebrunt Mountains. Much later, a path to Luclin was breached and
some Vah Shir returned to Kerra Isle, breeding a new, stronger
people.
Kerra have traditionally been shamanistic in nature, worshiping no
specific deity by honoring the spirits of the land and those of
their ancestors. Kerran society is matriarchal; females are most
often the priests and leaders, while males provide food and protect
the tribe.
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|