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Game-Asylum - EverQuest 2 / EQ 2 / EverQuest II - Spells / Skills - Shaman -

EverQuest II Shaman Spells/Skills



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Priest - Skillset Gained: Inspirations
1 Minor Healing Inspirations - - 2.0s 4.0s - Instant Heal
3 Smite Inspirations - - 2.0s 3.0s - Divine Direct Damage
4 Minor Archhealing Inspirations - - 3.0s 9.0s - Instant Heal
5 Courage Inspirations - - 3.0s 4.0s - Group AC and Stamina Buff
5 Divine Providence Inspirations - - 0.0s 10.0s - Allows a priest to create a heroic opportunity using the spells at his or her disposal.
6 Cure Noxious Inspirations - - 1.0s 8.0s - Poison and Disease Cure
6.6 Summon Food and Water Inspirations - - 5.0s 30.0s - Summons 5 food and 5 water for the target
7 Weakness Inspirations - - 2.0s 9.0s - Strength Debuff
8 Revive Inspirations - - 5.0s 10.0s - Non combat resurrection
9 Enduring Breath Inspirations - - 3.0s 4.0s - Underwater Breathing
Shaman - Skillset Gained: Talismans

10

Wailing Haze Talismans - - 2.0s 9.0s - Slow
11 Contagion Talismans - - 1.0s 8.0s - Disease Damage over Time and Damage if Shadow
11 Spirit Guide Talismans - - - - - Summons a Spirit Guide at target to resurrect a priest
12 Spectral Ward Talismans - - 2.0s 6.0s - Ward
13 Phantasm Talismans - - 0.5s 15 min. - Area of Effect hate reducer and Fear
13 Spiritual Seal Talismans - - 3.0s 4.0s - Group Health, Divine, and Noxious Buff
14 Ward of Spirit Talismans - - 5.0s 15.0s - Group absorb damage buff.
14 Breath of Spirits Talismans - - 4.0s 7.0s - Group Instant Heal
15 Grey Wind Talismans - - 2.0s 3.0s - Cold Direct Damage and Slow
15 Eidolic Ward Talismans - - - - - Ward (No power cost and no casting time)
16 Auspice Talismans - - 3.0s 4.0s - Health and Power Buff
16 Mending Spirit Talismans - - - - - Cure Trauma
17 Totemic Aid Talismans - - 2.0s 4.0s - Instant Heal and Noxious Cure
18 Healing Ritual Talismans - - 1.0s 13.0s - Instant Heal
18 Spirit of the Bull Talismans - - 3.0s 4.0s - Group Strength and Stamina Buff
19 Expunge Elements Talismans - - - - - Cure Elements
19 Spirit of the Badger Talismans - - 3.0s 4.0s - Group Strength, AC, and Noxious Buff
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