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Game-Asylum - EverQuest 2 / EQ 2 / EverQuest II - Spells / Skills - Templar -

EverQuest II Templar Spells/Skills



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Priest - Skillset Gained: Inspirations
1 Minor Healing Inspirations - - 2.0s 4.0s - Instant Heal
3 Smite Inspirations - - 2.0s 3.0s - Divine Direct Damage
4 Minor Archhealing Inspirations - - 3.0s 9.0s - Instant Heal
5 Courage Inspirations - - 3.0s 4.0s - Group AC and Stamina Buff
5 Divine Providence Inspirations - - 0.0s 10.0s - Allows a priest to create a heroic opportunity using the spells at his or her disposal.
6 Cure Noxious Inspirations - - 1.0s 8.0s - Poison and Disease Cure
6.6 Summon Food and Water Inspirations - - 5.0s 30.0s - Summons 5 food and 5 water for the target
7 Weakness Inspirations - - 2.0s 9.0s - Strength Debuff
8 Revive Inspirations - - 5.0s 10.0s - Non combat resurrection
9 Enduring Breath Inspirations - - 3.0s 4.0s - Underwater Breathing
Cleric - Skillset Gained: Theurgy

10

Rebuke Theurgy - - 2.0s 9.0s - AC Debuff
11 Radiant Strike Theurgy - - 2.0s 6.0s - Mental Direct Damage & Bonus Damage vs Undead
11.6 Divine Awakening Theurgy - - 5.0s 5.0s - Summons a divine essense at target to resurrect a priest
12 Bestowal of Vitae Theurgy - - 2.0s 6.0s - Reactive Heal
13 Oddysey Theurgy - - 1.0s 8.0s - Sends ally to their home town.
13 Cure Trauma Theurgy - - 1.0s 8.0s - Cure Trauma
13.4 Distract Theurgy - - 0.5s 15 min. - Area of Effect hate reducer and minor heal
14 Symbol of Transal Theurgy - - 3.0s 4.0s - Group Health Buff
15 Prayer of Amelioration Theurgy - - 2.0s 8.0s - Group Heal
14.6 Soothing Sermon Theurgy - - 5.0s 15.0s - Group reactive heal
15 Radiance Theurgy - - - - - Reactive Heal with no power cost and no casting time
16 Redoubt Theurgy - - 3.0s 4.0s - Health Buff
16 Combat Healing Theurgy - - - - - Instant Heal and Offense Buff
17 Archhealing Theurgy - - - - - Instant Damage & Trauma Cure
18 Mark of Pawns Theurgy - - 2.0s 9.0s - Debuff on target that can proc regen and AC buff on attacker
18 Admonishing Smite Theurgy - - - - - Divine Direct Damage
19 Elemental Aid Theurgy - - - - - Elemental Cure
19 Daring Theurgy - - - - - Group AC and Stamina Buff (upgrade from Courage)
Templar - Skillset Gained: Fill In
20 Amending Fate Regimens - - 2.0s 9.0s - Impairment placed upon an opponent that will grant health to the Templar and allies when that opponent is slain.
20 Faerie Fire Regimens - - 1.0s 20.0s - Wreaths the target in a green glowing flame.
20 Faith Respect Regimens - - 1.0s 20.0s - Enforces a faithful respect of the Templar.
21 Sign of Weakness Regimens - - 4.0s 20.0s - Area effect strength debuff.
23 Watery Respite Regimens - - 3.0s 4.0s - Grants water breathing and increased swim speed to an ally.
24 Combative Faith Regimens - - 3.0s 15.0s - Deals instant divine damage to an opponent.
24 Disgrace Regimens - - 2.0s 9.0s - Decreases armor class and arcane resistances.
25 Celestial Strike Regimens - - 2.0s 6.0s - Deals instant mental damage to enemy. Deals additional damage if the opponent is undead.
26 Protectorate Regimens - - 3.0s 4.0s - Augments an allies strength and wisdom.
26 Supplicant's Prayer Regimens - - 2.0s 9.0s - Augmentation placed on an ally taht will heal them and has a chance ot increase their armor class for a limited number of times when they are successfully attacked.
27 Placate Regimens - - 0.5s 15 min. - Reduces hate towards the Templar in the immediate area and grants a heal.
28 Healing Touch Regimens - - 3.0s 28.0s - Replenishes your allies health instantly.
28 Intercession Regimens - - 5.0s 15.0s - Places an augmentation on your allies that when succesfully attacked will heal them, and has a chance to increase their armor class. Has a limited number of heals before it will wear off.
29 Amelioration Regimens - - 2.0s 4.0s - Heals an ally and briefly increases their offensive capabilities.
30 Blessing Regimens - - 1.0s 20.0s - Blesses the target.
30 Pious Redoubt Regimens - - 3.0s 4.0s - Increases an ally's health pool and slightly increases offensive capabilities.
30 Symbol of Ryltan Regimens - - 3.0s 4.0s - Increases health pool of templar and allies. Also has a chance to increase armor class when succesfully attacked.
31 Reproving Smite Regimens - - 2.0s 3.0s - Does instant divine damage.
32 Beams of Faith Regimens - - 4.0s 20.0s - Deals instant divine damage to an opponent and its allies.
32 Mark of Princes Regimens - - 2.0s 9.0s - An impairment cast on an opponent that has a chance to heal allies and increase armor class when the opponent is succesfully attacked.
32 Restoration Regimens - - 3.0s 9.0s - Instantly heals an ally and can cure minor noxious effects.
33 Bravery Regimens - - 3.0s 4.0s - Grants increased stamina, mental mitigation and armor class to the templar and their allies.
34 Redemptive Fate Regimens - - 2.0s 9.0s - Impairment placed on an opponent that will grant health to the templar and their allies when the opponent is slain.
35 Detect Evil Regimens - - 1.0s 30.0s - Detects whether target is good or evil.
35 Involuntary Healer Regimens - - 2.0s 9.0s - Impairment placed on an opponent that can cure trauma impairments and replenish health over time when an ally succesfully attacks.
35 Sign of Debility Regimens - - 4.0s 20.0s - Reduces strength on an opponent and its surrounding allies.
37 Watery Abeyance Regimens - - 3.0s 4.0s - Grants an ally water breathing and increased swimming ability.
38 Reproach Regimens - - 2.0s 9.0s - Reduces armor class and arcane mitigations on an opponent.
39 Divine Strike Regimens - - 2.0s 6.0s - Does instant mental damage. Deals additional damage if the target is undead.
39 Prostrate Regimens - - 4.0s 45.0s - Stuns an opponent.
40 Greater Itercession Regimens - - 2.0s 9.0s - Heals an ally and can increase armor class when successfully attacked.
40 Praetorate Regimens - - 3.0s 4.0s - Increases an ally's strength and wisdom.
40 Summon Holy Symbol Regimens - - 5.0s 30.0s - Summons a holy symbol for the target.
41 Harmony Regimens - - 0.5s 15 min. - Reduces enemies hate towards you and grants a small heal.
41 Salvation Regimens - - 0.5s 15 min. - Reduces enemies hate towards you and grants a small heal.
42 Crucial Intervession Regimens - - 5.0s 15.0s - Reduces enemies hate towards you and grants a small heal.
42 Resolve Regimens - - 0.0s 15 min. - Absorbs three attacks on caster and reduces hate for each of these three attacks.
42 Word of Restoration Regimens - - 3.0s 28.0s - Instant group heal.
43 Greater Amelioration Regimens - - 2.0s 4.0s - Heals an ally and increases offensive capabilities for a short time.
43 Shielding Faith Regimens - - 3.0s 4.0s - Increases power and arcane mitigation of group.
44 Sacred Redoubt Regimens - - 3.0s 4.0s - Increases ally's health pool and offensive abilities.
44 Symbol of Pinzarn Regimens - - 3.0s 4.0s - Increases group's health pool and has a chance to increase armor class when succesfully attacked.
45 Condemning Smite Regimens - - 2.0s 3.0s - Instant divine damage.
45 Holy Acolyte Regimens - - 1.0s 20 min. - Summons an acolyte to the templar's side.
45 Vigilant Benediction Regimens - - 2.0s 9.0s - Buffs a players armor class.
46 Greater Restoration Regimens - - 3.0s 9.0s - Heals an ally and can cure noxious effects.
46 Mark of Kings Regimens - - 2.0s 9.0s - Impairment placed on an opponent that when succesfully attacked can heal an ally and inrease their armor class.
46 Rays of Faith Regimens - - 4.0s 20.0s - Deals area effect divine damage.
47 Glory of Combat Regimens - - 2.0s 9.0s - Augmentation that grants the ally a chance of healing the entire party on each successful hit.
47 Valor Regimens - - 3.0s 4.0s - Grants stamina, mental mitigation and armor class to the group.
48 Atoning Fate Regimens - - 2.0s 9.0s - Impairment placed upon an enemy, that heals the templar's group when the opponent is slain.
49 Involuntary Curate Regimens - - 2.0s 9.0s - Impairment placed on an opponent that can cure trauma impairments and replenish health over time when an ally successfully attacks.
49 Sign of Infirmity Regimens - - 4.0s 20.0s - Area effect strength debuff.
50 Focused Benefaction Regimens - - 1.0s 30.0s - Replenishes ally's health whenever they are successfully attacked. Costs power periodically and you can not move for the duration of the spells.
50 Holy Aura Regimens - - 1.0s 10 min. - Covers templar in a holy aura.
· Cleric Skills / Spells List

 
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