| Fighter - Skillset Gained: Martial Arts |
| 1.8 |
Wild Swing
|
Martial Arts |
5 |
55 |
1.0s |
10.0s |
9 |
Extra Attack |
| 3 |
Taunt
|
Martial Arts |
10 |
60 |
1.0s |
8.0s |
7 |
Taunts enemy |
| 4 |
Toughness
|
Martial Arts |
15 |
15 |
2.0s |
3 min. |
5 |
Increases AC |
| 5 |
Fighting Chance
|
Martial Arts |
- |
- |
0.0s |
10.0s |
- |
Allows a fighter to begin a heroic opportunity. |
| 5 |
Kick |
Martial Arts |
- |
- |
0.6s |
10.0s |
- |
Crushing damage attack |
| 6 |
Intervene |
Martial Arts |
- |
- |
2.2s |
10.0s |
- |
Allows you to sometimes take damage dealt to the target while nearby. |
| 7 |
Assault |
Martial Arts |
- |
- |
3.0s |
30.0s |
- |
Point Blank Area Attack |
| 8 |
Shout |
Martial Arts |
- |
- |
1.0s |
30.0s |
- |
Area of Effect Taunt |
| 9 |
Call to Arms |
Martial Arts |
- |
- |
2.0s |
30.0s |
- |
Group Slashing, Crushing, and Piercing Buff |
| Warrior - Skillset Gained: Tactics |
10
|
Taunting Blow |
Tactics |
- |
- |
0.5s |
10.0s |
- |
Attack which causes taunt |
| 11 |
Mangle |
Tactics |
- |
- |
1.0 |
10.0s |
- |
Damage attack and reduces target's offensive skills |
| 12 |
Rallying Cry |
Tactics |
- |
- |
3.0s |
1 min. |
- |
Group Defense to Slashing, Crushing, and Piercing buff |
| 13 |
Hunker Down |
Tactics |
- |
- |
1.0s |
1 min. |
- |
Increase defense but reduces offense and threat level on enemy |
| 14 |
Wound |
Tactics |
- |
- |
1.0s |
20.0s |
- |
Slashing Damage over Time |
| 15 |
Hold the Line |
Tactics |
- |
- |
1.0s |
30.0s |
- |
Immobilizes the warrior and each hit is an Area of Effect Taunt |
| 15 |
Forced Swing |
Tactics |
- |
- |
1.0s |
10.0s |
- |
Attack that you can use while stunned |
| 17 |
Concussion |
Tactics |
- |
- |
1.0s |
20.0s |
- |
Crushing attack with power damage |
| 17 |
Anger |
Tactics |
- |
- |
1.0s |
8.0s |
- |
Ranged taunt |
| 19 |
Battle Tactics |
Tactics |
- |
- |
3.0s |
1 min. |
- |
Group Health Buff |
| 19 |
Knee Break |
Tactics |
- |
- |
0.6s |
10.0s |
- |
An extra medium damage attack that interrupts combat actions. |